- Title: Kingdom Forlorn
- State/Province/Region: Utah
- Country: United States
- Description: Bryce has been photographed a Gazillion times. It's an amazing place to behold. I wanted to come away with something of my own. An original that no-one else has. I arrived late in the day. Everyone was packing up with the disappearance of the days light. *Note to you people packing up, that's the best light you knuckleheads, I kid I kid... I was alone on the rim which, is quite rare. The winds were-a-howlin' and pushing me and the tripod towards the edge, what a rush! I'm in awe of the beauty. To behold such a place, at a time when the landscape is in decay, creating such unbelievable shapes and forms is truly ephiphanic, at least, to me!
Thanks for viewing.
Digital - Processing Notes for the technically inclined:
For the conversion on this one I used channel calculations. (Before photoshop 3.0 there was no such thing as layers, just elaborate schemes in channel mixing)
Basically you look at the channels (R, G, B) and see what tones you like and don't like.
I liked the strong contrasts in three quarter tones and shadows in the Red channel.
I liked the isolation of the hoodoo (tent rock) in the B channel.
I liked the overall mid-tone contrast in the G channel.
So I multiplied Red against itself (at 50%) which makes the darks even darker, and even more so as the pixels approach black (0). Call this channel R^2.
Next, I applied a 50% soft light calculation on to the R^2 channel using the G channel, lightening up portions above mid-tone, and creating even more contrast in zones 0-4. I blurred this channel slightly and faded the effect.
Next, I took the resulting channel, and using the B channel (which had the hoodoo isolated quite nice as well as the lighter stacks behind given the strong yellow light/exposure) I again used calculations on lighten. I don't remember the percentage of blend, but it was in favor of the B channel, to create more isolation.
This process may (or may not) seem quite complicated, but really it's not. It's a matter of looking at each of the image channels (after you have nailed the WB for maximum channel separation, and adjusted the exposure and black point for maximum contrast - all in the RAW processor) and assessing what you like and don't like about each channel. Then understanding how you can blend the lights - darks together for your resulting creative vision.
I don't do this for every image, it's just as easy to grab the L channel after a lab conversion, or using the B/W conversion in PSD, or Nik's Silver efex, I use all of these. But, I find the best results and IQ are obtained by slowing down and digging into the channel data, and assessing what lurks within. Sorry if this is long winded ....
There is selective dodging (visually apparent, in the quarter tones) and burning for a traditional looking vignette/framing to the image. Although, most of the "dodging" (lightening effect) was achieved by using the Blue channel in conversion.
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